Even the great CDM is unefficient. Most event buildings are more efficient for the space, for example an alter garden athena for example it is a 2x 3 and it provides 3 forge points. so in the area a cdm takes up you could fit more than one. Click to expand It's not just about FP efficiency, CdM provides both attack and defense boost for Table and chart of construction cost and rewards of Great Building Temple of Relics from Forge of Empires game including The Arc bonus. In addition, the calculated FP to block the first place and the total construction costs of the Great Building by the owner. ToR: early-game, and late game. ToR is an interesting one. It's accessible in early game and very cheap to plant, so it's great to have when you're still doing your city's initial build-out. By mid-game, when you're maxxed out on fp & attack producers, ToR is obsolete. Either throw some levels on it at this point, or just delete it if it's low For the Contemporary Era it has the following possible choices. Population: -70. Supplies: 180/15 minutes or 70/5 minutes. Medals: 15/day or 2/hour. Guild Power: 15/day or 4/4 hours. Forge Points: 1/8 hours. If you just use it for FP like I do there's no reason to ever upgrade it. beminednl. Space Carrier level 9 → 10. Places. Default rewards. FP to put by the owner to secure the place. Rewards with rate. Number of FP already in. Spot/Snipe. % of investors bonus (arc bonus) Galata Tower level 9 → 10; Places Default rewards FP to put by the owner to secure the place Rewards with rate Number of FP already in Spot/Snipe % of investors bonus (arc bonus) Add building. To add a building, simply select the set, building, age and level and click the "Add Building" button. The building will be added to the scene and you can start building! When selecting a building, the stats of the chosen building is displayed, giving you information of what the building gives with your current options. Innovation Tower level 9 → 10. Places. Default rewards. FP to put by the owner to secure the place. Rewards with rate. Number of FP already in. Spot/Snipe. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. CVlc.

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